using Nextem.String;

using Microcosm.Common;

namespace Microcosm.Server {
	[Record]
	[CosmClass]
	public class Renderable {
		position : float * float * float;
		orientation : float * float * float;
		model : Model;
		
		cosmProperty(0) Position : float * float * float { get { position } }
		cosmProperty(1) Orientation : float * float * float { get { orientation } }
		cosmProperty(2) Model : Model { get { model } }
	}
}
